AI Techniques for Game Programming
A downloadable book
AI Techniques for Game Programming by Mat Buckland is a hands-on guide for game developers who want to integrate intelligent behavior into their games. This book dives deep into artificial intelligence concepts used in game development such as finite state machines, pathfinding (like A*), fuzzy logic, neural networks, and genetic algorithms. Written in C++, it offers practical examples and real implementations to help readers understand and apply AI techniques effectively. Ideal for intermediate to advanced programmers looking to level up their game AI skills.
Purchase
In order to download this book you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
AI Techniques for Game Programming.pdf 9.5 MB